![]() ![]() No Screen Shake: No screen shake effect or it is included but it can be disabled. Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case. We've documented 4 accessibility features for Visual in SpiderHeck which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. If you want to play SpiderHeck, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility: Similar Games With More Accessibility Features for Reading This means there is no requirement to read the dialogue and narrative text to play the game. Voice ActedĪll Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game. SubtitlesĪll Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. The text in menus, instructions and other information is presented in high contrast with a solid background. High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand. Simple Minimal Reading: Minimal reading is required. This doesn't include subtitles as required reading if they are fully voiced. ![]() How much reading is required to play the game's main path or story and how complex the language is. We've documented 4 accessibility features for Reading in SpiderHeck which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. If you want to play SpiderHeck, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility: Similar Games With More Accessibility Features for Getting Started No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time. Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. Information is provided in a timely manner, with appropriate level of detail. Tutorials: There are helpful tutorials and instructions on how to play. These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. We've documented 3 accessibility features for Getting Started in SpiderHeck which deal with what support is offered to get started with the game. when a spider is killed, a splatter of brightly coloured blood of the same colour as the spider appears, and cannot be disabled. At the start of each game, the objective is clearly stated. There are regularly large flashes when explosions occur, and these cannot be disabled, whereas the accompanying screen-shake can. In addition, colour is often the only way to differentiate the different spiders, (unless you're wearing different costumes, but these can be hard to see on the small spiders), which is important to note for colour-blind players. The size of your spider varies depending on whether all players are close together, in which case the game zooms in on the action and makes them larger, or far apart when they can be very small. The text is often quite small, and cannot be enlarged, but it is high contrast, and there isn't any text during gameplay, only in menus and in between matches, and no dialogue at all. To practice, you can play against each other as you learn the ropes, but there is no specific practice area or mode. At the start of the game and before every round, the controls for both controller and keyboard play are shown clearly. As the action is very fast-paced, you sometimes need to press buttons very quickly, and also need to hold down buttons to perform certain actions. ![]()
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